Christmas 1988. My brother Taylor and I receive the Nintendo Entertainment System packaged with Super Mario Bros. and Duck Hunt and we have been fans ever since. We have grown up with the Japanese company’s gaming systems; the adventures of Mario, Luigi, Yoshi, Link, Zelda, Donkey and Diddy Kong, and more have been a consistent presence in our lives. Even though we are in three different states now as adults, Taylor, my sister Shari, myself, and our kids will get together every so often and play Mario Kart online. We love Nintendo, which is a weird thing to say about a corporation that makes a billion dollars but it is what it is.
With all that said, I loved the Keza MacDonald’s book Super Nintendo: The Game-Changing Company That Unlocked the Power of Play. Not only is it an engaging journey through video game history through the lens of Nintendo’s iconic (and less iconic) franchises, but the book also has a great deal to say about creativity, community, and culture. In fact, it is that last idea that got me thinking about how this video game company can teach the church (or any other organization) even as I am a bit of an outsider to that world presently.
Here is one of two quotes that jumped out at me from the chapter “Splatoon” which looks at how Nintendo continues innovate and create over 40 years into its video game endeavors: